Batty’s Coordinates Mod Minecraft 1.6.2/1.6.1/1.5.2


See your Location at a glance

The X, Y and Z coordinates that locate the player's position in the world are normally displayed on the F3 Debug screen.
This mod displays them discreetly in the top left-hand corner of the main game screen, so you don't have to leave F3 open to see them.
It also indicates the direction that you are facing, in compass-direction terms.

Controls

  • F6 to hide / unhide the coordinate display
  • hidden automatically when F3 activated

Custom Colours

From version 1.1.0 onwards you have the ability to customise the colours in which Batty's Coordinates appear on the screen.
This done by creating a small file called BatMod.properties in your .minecraft folder.
If this file is not present, the Coordinates all appear in the default colours.
The following lines are permitted in the file:
  • Coords.shade = <true or false>
  • Coords.colours.TitleText = <colour from the list>
  • Coords.colours.CoordText = <colour from the list>
  • Coords.colours.CompassText = <colour from the list>
The list of recognised colours:
black, darkblue, darkgreen, darkaqua, darkred, purple, gold, oldgold, grey, darkgrey, blue, green, aqua, red, lightpurple, yellow, white
(*Note* that you must type all of the entries exactly as they appear here - capitals and lowercase - or they will be ignored and the default colours will be used by the game)
So, for example, if you like all-white lettering and no shaded panel, make this file:
BatMod.properties
Coords.shade = false
Coords.colours.TitleText = white
Coords.colours.CoordText = white
Coords.colours.CompassText = white

Compatibility

Batty's Coordinates mod makes changes to these Minecraft internal classes:
  • GuiIngame.class
  • Minecraft.class
It also adds its own class:
  • BattyUI.class
It will conflict with any other mods that you install which modify the same classes.
Optifine does not touch these classes, and so should be completely compatible.

Installing

This is a very basic mod and is installed either by editing the appropriate Minecraft jar file or by using apps e.g. MagicLauncher, MultiMC

using MagicLauncher

  • Add Batty's Coordinates as an external mod to a MagicLauncher profile
  • Find the zip file that you downloaded.
  • Run as normal.

editing Minecraft.jar(1.5.2)

  • open the Minecraft.jar with an appropriate tool (e.g. WinRAR, 7-zip)
  • delete the META-INF folder
  • open the zip file that you downloaded containing my mod
  • copy all of the zip file contents
  • paste the zip file contents into the Minecraft.jar, replacing the classes in the minecraft.jar with the equivalent classes from the zip file
  • run Minecraft from the modified jar

editing Minecraft.jar(1.6)

  • make a new folder in the %appdata%\.minecraft\versions\ folder
  • in this example, assume you have called this "1.6.1 Coords"
  • copy the entire contents of the "1.6.1" folder into "1.6.1 Coords"
  • rename the 1.6.1.jar to 1.6.1 Coords.jar and 1.6.1.json to 1.6.1 Coords.json
  • open the 1.6.1 Coords.jar with an appropriate tool (e.g. WinRAR, 7-zip)
  • delete the META-INF folder
  • open the zip file that you downloaded containing my mod
  • copy all of the zip file contents
  • paste the zip file contents into the 1.6.1 Coords.jar, replacing the classes in the this jar with the equivalent classes from the zip file
  • edit the 1.6.1 Coords.json file, changing the id to "1.6.1 Coords"
  • set up a profile for this new jar using the new Minecraft Launcher
  • run Minecraft from this new profile
Project Manager: BatHeart
Supports: 1.6.2
Updated 10 July 2013
Newest File: Batty's Coordinates Mod v2.1.0

 

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